
VR Reporting for Journalism Students
The VR Reporting project is an immersive journalism training initiative designed to help students practice core reporting skills in realistic, high-pressure environments.
Using virtual reality simulations, students enter dynamic news scenarios where they must identify angles, gather facts, interview sources, and make ethical decisions in real time. Rather than observing reporting processes passively, participants actively navigate unfolding situations and determine what information is accurate, relevant, and publishable.
The project explores how VR affordances, such as presence, interactivity, and spatial storytelling, can enhance journalism education. By combining immersive simulation with structured reflection and story production, the project examines how experiential learning environments strengthen news judgment, verification skills, and ethical reasoning.
The VR Reporting project serves both as a pedagogical innovation and as a research platform for studying immersive journalism training and measurable learning outcomes in reporting education.
MEET THE TEAM

VR Tech Lead
Silvia De Benedicts
MS in Computer Science

Lab Member
Suah Cho
PhD in Communication and Information Science

