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IMMERSIVE MEDIA LAB

VISION

We’re Changing the Way Stories Are Experienced.

​​The Immersive Media Lab is a research and creative lab based in the Journalism program within the School of Communication and Information at the University of Hawaiʻi at Mānoa. The lab explores how immersive and interactive media technologies, such as VR, AR, and 360-degree video, can transform storytelling, research, and public engagement.

Founded and directed by Dr. Youjeong Kim, the lab is driven by a passion for rethinking how stories are told and experienced in the digital age. While rooted in journalism, the Immersive Media Lab is intentionally interdisciplinary, bringing together students and researchers from the CIS PhD program, Computer Science, and other fields to create and study immersive, human-centered stories.

Meet The Team

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Lab Director

Youjeong Kim, Ph.D.
 

Associate Professor of Journalism

School of Communication and Information

University of Hawaii at Manoa

ykim77@hawaii.edu 

https://sci.manoa.hawaii.edu/youjeong-kim/

Dr. Youjeong Kim’s primary focus is on the effects of immersive new media, such as virtual environments and video games. These technologies have significantly impacted communication dynamics and lifestyles. Dr. Kim’s research aims to provide theoretical insights into new media technologies, including interactivity and presence, to understand user behavior and enhance quality of life in health, education, and marketing. She also develops new media intervention programs for groups in need, such as older adults, obese children, and autistic children, to improve their well-being through innovative applications of interactive technologies.

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VR Tech Lead

Silvia De Benedicts
 

MS Student in Computer Science

University of Hawaii at Manoa

silviadb@hawaii.edu

https://www.silvia-debenedictis.com/

Silvia is a Computer Science graduate student focused on building immersive digital experiences across web, mobile, and virtual reality. Blending creativity with technology, she designs interactive apps, games, and tools that transform learning, storytelling, and data exploration into engaging, hands-on experiences. Her work aims to help people explore, understand, and connect with the world in new and meaningful ways.

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Lab Member

Suah Cho
 

PhD Student in Communication & Information Sciences

University of Hawaiʻi at Mānoa​

Dr. Youjeong Kim’s primary focus is on the effects of immersive new media, such as virtual environments and video games. These technologies have significantly impacted communication dynamics and lifestyles. Dr. Kim’s research aims to provide theoretical insights into new media technologies, including interactivity and presence, to understand user behavior and enhance quality of life in health, education, and marketing. She also develops new media intervention programs for groups in need, such as older adults, obese children, and autistic children, to improve their well-being through innovative applications of interactive technologies.

Facilities and Equipment

Facilities and technologies that enable immersive media research, experimentation, and production.

COMPUTING HARDWARE

  • Alienware gaming laptops (x2)

    • Intel Core Ultra 9

    • NVIDIA GeForce RTX 4070

    • 32GB RAM / 1TB SSD

  • Samsung 34” Odyssey G5 ultra-wide curved monitors (x2)

    • HyperX Alloy Origins gaming keyboards (x2)

    • Logitech G502 X PLUS gaming mice (x2)

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CAMERAS

  • Insta360 RS 360° Cameras (x2)

  • DJI Osmo Pocket 3 (Creative Combo) (x10)

    • Mini tripod · Wide-angle lens · DJI Mic 2 clip magnet · Magnetic mount stand

GAMING DEVICES

  • Nintendo Switch 2

  • PlayStation 5

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SOFTWARES

  • Adobe Creative Cloud

  • Unity

  • Unreal Engine

  • Insta360 Studio

  • Insta360 Stitcher

LAB SPACE

Our lab is located at the Saunders 716 (2424 Maile Way, Honolulu, HI 96822)

  • ​​​Flexible, multi-purpose lab space

  • Dedicated area for XR demos and immersive media experiences

  • Production and editing workspace

  • Small-group collaboration and discussion area

  • Modular furniture layout for workshops, classes, and research activities

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Projects

Exploring New Ways to Experience Stories.

This page showcases ongoing and completed projects from the Immersive Media Lab, exploring how immersive and interactive media, such as virtual reality and emerging technologies, can be used for journalism, research, education, and public engagement. Our projects emphasize interdisciplinary collaboration, community-centered storytelling, and innovative approaches to experiencing information.

  • VR Escape Room Project

  • Rainbow VR Project

  • VR Reporting for Journalism Students

VR Escape Room Project

"Escaping from Misinformation"

The VR Escape Room project adapts Loki’s Loop, an existing escape room game, into an immersive virtual reality experience. Through game-based learning and puzzle-solving, the project helps participants develop critical thinking skills to recognize and combat misinformation in an engaging VR environment.

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Rainbow VR

"Meet Korean Immigrants in Hawaiʻi in VR"

This Rainbow VR Project is an immersive virtual reality project that brings the stories of Hawaiʻi-based Korean immigrants to life. Through community-centered storytelling and VR technology, the project invites audiences to experience immigrant narratives with a heightened sense of presence and empathy. The project will be exhibited publicly from March to July 2027 at an XR gallery with support from the Korea Foundation.

VR Reporting for Journalism Students

Journalism requires strong reporting and interviewing skills, yet opportunities to practice these skills and receive meaningful feedback are often limited. This project explores how virtual reality (VR) environments can be used to simulate realistic reporting and interview situations, allowing students to practice in immersive settings and receive guided feedback. By recreating diverse journalistic scenarios, the project aims to enhance experiential learning, confidence, and skill development in journalism education.

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Any Questions or Collaborations?

We welcome inquiries from researchers, artists, students, educators, and community partners. Tell us what you're working on. We're excited to explore possibilities together.

Contact Us

Thanks for submitting!

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